About Inti Creates

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1-10 employees View all
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Inti Creates was founded on May 8, 1996 in Chiba Prefecture, Japan by a group of game industry veterans including current President and long time producer Takuya Aizu, Executive VP and game designer Yoshihisa Tsuda and Company Director and sound mastermind Ippo Yamada. Over the years, we have worked very hard to become one of Japan’s biggest and most successful independent developers. Starting back on April 23, 1998 with the development our very first game, Speed Power Gunbike for Sony Computer Entertainment that was released on the Playstation 1 in Japan, we have gone on to develop over 50 games for major video game publishing companies like Capcom, Bandai Namco Games, and Konami Digital Entertainment. As a Japanese company, the fact that not all of the games we develop get released in North America comes with the territory. There are a number of reasons for this, the biggest of which is the fact that since we are not the publisher of these games, such as the extensive amount of games we have developed for the Crayon Shin-chan series, we have no say in these kinds of matters. The first game we developed to get a release outside of Japan was the first game in the Mega Man Zero series back on September 10, 2002. Since then, we have developed over 15 games that have seen releases outside of Japan, such as the Mega Man Zero series, Mega Man ZX series, Mega Man 9, and Mega Man 10. On August 29, 2014 we began a brand new chapter in our history with the release of Azure Striker Gunvolt in North America. In the first 18 years of our company’s existence, this was our first foray into the world of being a game publisher. With the release of Azure Striker Gunvolt, we have created the first in-house developed and self-published game in the company’s history that is 100% Inti Creates.

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The widely used Inti Creates email format is {f}{last} (e.g. [email protected]) with 75.00% adoption across the company.


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